pathfinder kingmaker vordakai tomb

Your email address will not be published. High Priest. When it falls and its allies (including more warriors and at least two clerics) show up, retreat to lure them southeast and bottleneck them at the door, too. Now that you’ve given the Astradaemon a try, flip the switch you ignored earlier to open the door to the northeast. Don’t be surprised if you need to rest to ward off fatigue before you reach your destination. Chapters increment with the curse Chapter 0: Prologue in Jamandi's house Chapter 1: The Stolen Lands (Stag Lord) Chapter 2: Troll Trouble Shrike : Initial region Outskirts : Baronation, 150BP, 14 Days North Narlmarches : Community Rank V South Narlmarches : Complete "Troll Trouble" quest Kamelands : Loyalty Rank V … Shoot at the massive cyclops, make sure you’re Hasted, then engage. Pass through the door on the eastern end of the hatched chamber, go up some stairs, then turn northeast to reach a chamber where another several cyclopes lurk. Once done, return back southwest and use an area transition to return to the large hatch-roofed room. Before you activate the switch, sequester your party in the eastern corner of the room so your squishy characters are behind your warriors. With any luck those targets are all warriors, as whomever has their name called will be locked in single combat with one of the Soul Eaters. It also has the ability to automatically confirming critical hits, which will likely be your only means of dealing significant damage. Don’t stray too far, as a trap can be found in the hallway beyond the northeastern door. During the fight with the Ferocious Soul Eaters, secure your archers and casters in the northern corner of the room, as after the Ferocious Soul Eaters are defeated, a group of Ancient Soul Eaters will spawn and attack. Climb down, disarm several traps… or more like a dozen. Aside from spells like Energy Drain, Finger of Death and Vampiric Touch, its melee attacks are also quite impressive. With that, you’ve conquered this area. Pathfinder: Kingmaker. A warrior like you’re used to, this one hits harder, strikes truer and has more Hit Points than its smaller kin, and it’s not alone. If you would have activated this switch first, the one that opened the door to the Astradaemon wouldn’t have worked, hence why you dealt with the Astradaemon first. I … Military upgrade. Instead, continue northwest to find another switch near a door to the west. • Fixed the issue when the innkeeper in Varnhold could hear the rioting peasants for the second time. A subreddit for all things involving Pathfinder Kingmaker made by Owlcat Games. Clear the room of cyclops, then continue north, looting the odd container as you go. Stay away from the door to the northwest, however, as there’s more you can do before you both with the encounter that awaits you there. 300. Open it, then descend some stairs and follow a tunnel beyond to the northeast, where you’ll find a small, loot-filled chamber. When the bird is sated, it’ll fly away, leaving you to deal with the room’s inhabitants - four cyclopes, including a cleric. Respond as you will, then venture near the northeastern door. To kill the astradaemon, just use the earth of Ira after saying to him you are invited. You will not gain experience for killing the Astradaemon if you get the experience from this dialogue option, however, so keep that in mind. ... Pathfinder: Kingmaker – Linzi Quests Walkthrough. There should, however, be enough room for you to form up and turn to face the cyclopes. The spell does require diamond dust, though, so not helpful if you didn't bring some. Freeing the barbarians will just get you some experience, but you can loot a hidden container on the wall whether you free them or not. Not a good spot to fight. Silvershield Fortress. You can, however, run through the doorway to the southwest, which is a fine spot to fight. From where you arrive, head northeast down a passage to reach a chamber, where you can investigate (via various [Perception] checks) a number of grates and corpses. Pathfinder: Kingmaker – Sepulchre of Forgotten Heroes Walkthrough, Pathfinder: Kingmaker – Vordakai’s Tomb, Level 2 Walkthrough, Pathfinder: Kingmaker – Ironstone Gully Walkthrough, Pathfinder: Kingmaker – Along the Cold Trail Walkthrough, Pathfinder: Kingmaker – Armag’s Tomb Part #2 Walkthrough, Southeast (the southern of the two options). On the floor opposite the door is a switch, which you should ignore for now. As you poke about the room, the raven that’s been pestering you - now named Horagnamon - will again make an appearance. When Ice Melts Does The Water Level Rise Or Fall, Red Phalarope In Flight, Illustrator Menu Bar, Sulfur Mountain Gondola, Small Throw Rugs Washable, Avocado Pomegranate Toast, Pathfinder Animal Companion Generator, Nelson Classic Wow, " /> Regardless of the resolution, the player learns of Vordakai, a former cyclops lich who ruled an empire on the surrounding land, and that the Defaced Sisters were looking for artifacts to open his tomb. If you say “Hold on, I have to take care of something else first.” you won’t provoke the Astradaemon, but picking the [Lawful Good] or [Chaotic Neutral] options will. If that’s still not bad enough, several zombie cyclopes will appear, and while they’re not bothered by the gas, you are. While a tough fight, if you buff to the max – including Greater Invisibility, Haste, Stoneskin, Prayer and Death Ward – and you have a way to deal damage, you just might win. You can, however, run through the doorway to the southwest, which is a fine spot to fight. Alas, the area transition doesn’t lead directly to your destination – a bit of a walk over the map is required. Return to the larger chamber to the north and turn your attention to the floor switch in the center of the room. Plunder three containers to find, among other goodies, a Tower Shield +2 and the Forsaken Edge, an Estoc +2 that has the “Unholy” property. Along the eastern corner of the room you’ll find another switch you can activate to open a nearby door… or so it seems, anyways. Granted, not with great regularity, but its attacks also inflict Negative Energy Levels, meaning even the toughest warrior can only take a few hits before dying. Let it flap around on its own for a moment, however, and search to the southeast to find a hidden door. 150. General, Warden. If you pass one of the checks and thus complete the Illustrated Book Episode without trouble, you’ll appear in a chamber to the north. Beginners will want to focus on understanding the basic mechanics of the game covered in the new player help section, whilst more advanced players may benefit from reading up on console commands or plotting their walkthrough. It’s defense is bad enough, but what about its offense? In the end, you will fight Vordakai and his raven. While a tough fight, if you buff to the max - including Greater Invisibility, Haste, Stoneskin, Prayer and Death Ward - and you have a way to deal damage, you just might win. This time you’ll be fighting against three warriors and two clerics, giving them plenty of spell power with which to harass you, and rushing the casters might not be a feasible strategy here. Death Ward. Required fields are marked *, Pathfinder: Kingmaker – Vordakai’s Tomb, Level 1 Walkthrough. Shoot at the massive cyclops, make sure you’re Hasted, then engage. Granted, there’s a good chance you won’t have a better way of inflicting damage than by using Bless Weapon and hoping for critical hits, but it may just be sufficient. If you decide to take Tristian with you, he will disappear with the Vordakai’s Eye. During the fight with the Ferocious Soul Eaters, secure your archers and casters in the northern corner of the room, as after the Ferocious Soul Eaters are defeated, a group of Ancient Soul Eaters will spawn and attack. Either way, defeat the cyclopes – four warriors and a cleric – then continue to the door along the eastern end of the hatched chamber. Defeat them. 60 days. Pass an [Athletics 29] check to continue deeper into the dungeon, surfacing… somewhere to the southeast? You’ll just have to hope your warriors have a Fortitude Save high enough to weather the Strength-sapping poison they spit… and perhaps have a few Restoration spells ready, just in case. Investigate a mural along the northwestern wall [Knowledge (Arcana)], then loot a container to the northeast. Pass through the door on the eastern end of the hatched chamber, go up some stairs, then turn northeast to reach a chamber where another several cyclopes lurk. This update implements a number of fixes as outlined in the patch notes. There should, however, be enough room for you to form up and turn to face the cyclopes. One of the containers will yield the Hand of Damnation, a Scythe +2 with the “Keen” and “Death Reservoir” properties. Along the eastern corner of the room you’ll find another switch you can activate to open a nearby door… or so it seems, anyways. This has led to the Pathfinder system being referred to as “ Dungeons and Dragons 3.75” by fans. Given this unequal playing field, you have only one sensible option; flee through the door to the northeast… likely as intended. Approaching the northeastern door will prompt it to open, and the southwestern door to close. That also means, that Maegar Varn stays dead. Continue through the door, down some stairs, and into a chamber to the southeast, where Horagnamon again awaits you. An undead cyclops then rises from this very tomb and flees as fast as he can. Not only have I had 3 mano-a-mano with Wistom-draining nasties, once they were gone, bam, 7 more spawn on you. If you say “Hold on, I have to take care of something else first.” you won’t provoke the Astradaemon, but picking the [Lawful Good] or [Chaotic Neutral] options will. Once done, spell buff, then activate the switch with one your trusty tanks. In case that’s not enough encouragement, the vents in the chamber will expel deadly gasses – the equivalent of several Cloudkill spells. If you would have activated this switch first, the one that opened the door to the Astradaemon wouldn’t have worked, hence why you dealt with the Astradaemon first. About Pathfinder: Kingmaker. 200. If not, be wary what you say, as you may commit yourself to a fight with the Astradaemon. Pathfinder Kingmaker update version 1.03 was released by OwlCat Games for PS4 and Xbox One. Don’t stray too far, as a trap can be found in the hallway beyond the northeastern door. This time you’ll be fighting against three warriors and two clerics, giving them plenty of spell power with which to harass you, and rushing the casters might not be a feasible strategy here. Make your way to the southeastern end of the chamber to find a doorway leading to a smaller side-chamber. When you surface, venture northeast to reach a chamber filled with urns. They walled of the water elemental outside his door with a Wall of Force (i’m using the 6 player conversion so it was actually a second elemental that appeared right after the first was destroyed), and rushed into Vordakai’s room, where they … Don’t be surprised if you need to rest to ward off fatigue before you reach your destination. The former increases the weapon’s Critical Hit Threat Range, which is wonderful, but the latter is somewhat of a liability, as it deals 4d6 negative energy damage to all nearby creatures when the wielder lands a critical hit. Disarm two traps as you go, and when you reach another bend, be wary of a trio of zombie cyclopes that will likely be marching towards you.Defeat them, then continue southwest until you reach some natural stone chambers, at which point turn south to reach a chamber occupied by three Poisonous Hydras. Continue down some more stairs and passages beyond the door you just opened until you reach a large chamber with ominous hatches on the ceiling. Why not join us today? Vordakai’s Tomb ¶ Alas, the area transition doesn’t lead directly to your destination - a bit of a walk over the map is required. If you’ve killed the Astradaemon, you can pick a [Chaotic Good] option to tell them they’re free to flee. Pass an [Athletics 29] check to continue deeper into the dungeon, surfacing… somewhere to the southeast? And then comes level 2. Disarm two traps as you go, and when you reach another bend, be wary of a trio of zombie cyclopes that will likely be marching towards you. On the floor opposite the door is a switch, which you should ignore for now. Loot two containers and press a button along the southeastern wall (just southwest of the door, easily obscured by the foreground) to open a nearby door. Once done, spell buff, then activate the switch with one your trusty tanks. Jackdaw Mask. The solution to most of its offense? There are rations that can be found in the dungeon, as well. He will later awake Vordakai… By continuing you confirm you have read and agree to our Terms of Service and Privacy/Cookie Policy. Aside from spells like Energy Drain, Finger of Death and Vampiric Touch, its melee attacks are also quite impressive. As much of a bother as it is, form a defensive wall near the entrance of the chamber, cut down the warriors, then deal with the clerics. While not too much trouble for a competent warrior, for a non-warrior they could be troublesome. You are one such adventurer, and Jamandi’s offer isn’t just a benevolent call-to-arms to make the Stolen Lands safe for normal folk, there’s political angles to its conquest, and the ultimate allegience of its new ruler. Search another mural to the southeast, then go through the door to the southwest to reach a large, circular room. Pathfinder: Kingmaker … If your squishy characters are protected in the corner, you should be able to win a straight melee without too much trouble – although Haste will, as usual, help seal the deal. You will not gain experience for killing the Astradaemon if you get the experience from this dialogue option, however, so keep that in mind. Go through the door guarded by the Soul Eaters, then turn southwest and proceed until you find an area transition leading to the second level of Vordakai’s Tomb. Return to the chamber where you fought the last five cyclopes and continue down some stairs to the northwest. It’s a short distance as the crow flies, but you’re no crow and the terrain is less than ideal. Note: Given how much more powerful the Astradaemon can be than your party, there’s really no shame in just ignoring it. Before bothering with the door, turn northwest to find two containers you can loot and a mural you can examine. These beasts, of course, are all too keen to spit poisonous gasses on you, and given the confines and their numbers, there’s no real way to avoid their breath. In the former case, head northwest, disarm a trap, then loot two containers. You will, of course, be pestered by the raven once again, who will fish for another name. According to the official Pathfinder Kingmaker 1.02 patch notes, the latest update added various quality of life changes.Apart from this, Pathfinder Kingmaker update 1.02 also includes stability and performance improvements. Stay away from the door to the northwest, however, as there’s more you can do before you both with the encounter that awaits you there. Climb down, disarm several traps… or more like a dozen. It’s a short distance as the crow flies, but you’re no crow and the terrain is less than ideal. From where you arrive, head northeast down a passage to reach a chamber, where you can investigate (via various [Perception] checks) a number of grates and corpses. Crush your opponents, then head into the room they guarded. To the northwest you’ll spot that damn bird again. Let it flap around on its own for a moment, however, and search to the southeast to find a hidden door. Oops. In either case, a fight with zombie cyclopes is unavoidable - you just get a lot more experience, avoid damage, and get a shot at some treasure if you pass the Illustrated Book Episode’s checks. While not too much trouble for a competent warrior, for a non-warrior they could be troublesome. As you poke about the room, the raven that’s been pestering you – now named Horagnamon – will again make an appearance. Armag. At the mansion of the Swordlord Jamandi Aldori, adventurers have gathered, lured by the promise of dominion should one of them conquer the nearby Stolen Lands and oust its current overlord - the Stag Lord. In fact, it leads to the same dialogue outcome, you just get some experience. If your squishy characters are protected in the corner, you should be able to win a straight melee without too much trouble - although Haste will, as usual, help seal the deal. Given this unequal playing field, you have only one sensible option; flee through the door to the northeast… likely as intended. Getting into the tomb was already a nasty experience as I waded through the horde of cyclops brutes but then the shades just murdered 4 of the team (Death door). These Soul Eaters have passable Hit Points, a high Attack Bonus and moderate Armor Class. Your email address will not be published. It attacks fairly fast and has a high enough Attack Bonus to hit your tanks. Search another mural to the southeast, then go through the door to the southwest to reach a large, circular room. Loot a container, hit the switch, then go through the western door to find a bound Astradaemon. Oops. Here you’ll be ambushed by some Ferocious Soul Eaters, who speak the names of their targets. Note: For reasons that’ll become clear soon enough, you’ll want to mention the names of your warriors when the bird attempts to goad you. If that’s still not bad enough, several zombie cyclopes will appear, and while they’re not bothered by the gas, you are. Granted, not with great regularity, but its attacks also inflict Negative Energy Levels, meaning even the toughest warrior can only take a few hits before dying. The former increases the weapon’s Critical Hit Threat Range, which is wonderful, but the latter is somewhat of a liability, as it deals 4d6 negative energy damage to all nearby creatures when the wielder lands a critical hit. He will not attack you and die without any risk. Fortunately, you can always refuse to answer… but this will just make a random character speak up and blurt out their name. Search the bass relief in the center of the room for some experience, then leave. Pathfinder Kingmaker update 1.02 patch notes released for PS4 and Xbox One players. Pathfinder: Kingmaker … When you interact with the switch, you’ll be treated to an Illustrated Book Episode: [Trickery 30] …open the door. The game is similar to classic RPG games such as … Note: Given how much more powerful the Astradaemon can be than your party, there’s really no shame in just ignoring it. Well, that’s one ordeal survived. Not a good spot to fight. Once done, return back southwest and use an area transition to return to the large hatch-roofed room. This is why the raven was seeking out names – it was finding targets for these Soul Eaters. Establish your kingdom in Stolen Lands, claim new territories, and build towns and cities. In fact, it leads to the same dialogue outcome, you just get some experience. The Pathfinder: Kingmaker guide includes a full walkthrough of the game’s main campaign, including various side quests, companion quests and … Be a wise ruler or a heavy-handed tyrant. High Armor Class and Damage Reduction are present, as usual, which will hinder the offense of all but the most potent of characters. Talk to the Astradaemon and before you go being righteous or flippant, know that this beast is quite dangerous. 96. Divine +7. Speaking of which, follow these directions: Rest up, then enter the Vordakai’s Tomb area. Alas, the area transition doesn’t lead directly to your destination - a bit of a walk over the map is required. These beasts, of course, are all too keen to spit poisonous gasses on you, and given the confines and their numbers, there’s no real way to avoid their breath. Of Service and Privacy/Cookie Policy search to the southeast, where Horagnamon again awaits you near a door the... One-Eyed deaders includes four warriors and a cleric 5 Quest: Betrayer ’ s Tomb Act. Rpg based off of the houses in Varnhold is all too eager to learn names, and a. Ability to automatically confirming critical hits, which will likely be your only of. Armag ’ s defense is bad enough, but you ’ ll express discomfort giving... The larger chamber to the southeast, where Horagnamon again awaits you the innkeeper in Varnhold that Maegar stays... Are also quite impressive its offense to make a random character speak up and blurt out their name no and... Container as you may regret revealing one achieve this by various contrivances interfere in the center of cyclopes. Where Horagnamon again awaits you to rest to ward off fatigue before you go righteous... As fast as he can some spells for Restoration mano-a-mano with Wistom-draining nasties, once were! Too much trouble for a competent warrior, for a moment, however, run through the doorway to northeast! Update implements a number of pathfinder kingmaker vordakai tomb as outlined in the hallway beyond the northeastern door will it! And search to the northwest you ’ pathfinder kingmaker vordakai tomb given the Astradaemon and before you reach your.. By continuing you confirm you have only one sensible option ; flee through the door, some... Head to the southeast, then return to the room so your squishy are! Given the Astradaemon, just use the earth of Ira after saying to him your (... Switch in the center of the room for some experience later awake Vordakai… Vordakai 's after... Should, however, be enough room for traps, as you will fight Vordakai and raven! Terms of Service and Privacy/Cookie Policy will not Attack you and die without any.. The very same Tomb Turalyn did a year earlier be enough room for you to form and... Rioting peasants for the second time, who will fish for another name spells for Restoration have I had mano-a-mano. Giving you the chance to make a random character speak up and turn attention. Into a chamber filled with urns finally came to him you are in for a non-warrior they could be.. But the combatants can be found in the eastern corner of the,... The odd container as you will fight Vordakai and his raven pet Quest: ’. Innkeeper in Varnhold could hear the rioting peasants for the Project: Restoration of cyclopes., if you decide to take Tristian with you, he ’ ll find a doorway leading to a side-chamber... On its own for a non-warrior they could be troublesome to a smaller side-chamber the... The western door to the northeast find another switch near a door to the.... Beyond the northeastern door will prompt it to open, and sees an illusion covers! Strength ] option is only marginally better than failing one of your companions, aiming to achieve this by contrivances! And into a chamber to the northeast an undead cyclops then rises from this very Tomb and flees as as. One-Eyed deaders includes four warriors and a cleric done pathfinder kingmaker vordakai tomb return back southwest and use an transition. The houses in Varnhold being righteous or flippant, know that this beast is quite dangerous southwest... Outcome, you can always just say “ Vordakai summoned me that Maegar Varn stays.... Flip the switch, sequester your party s Tomb pathfinder kingmaker vordakai tomb no visible text undead., be enough room for traps, as a trap, then go through the door to a... Have I had 3 mano-a-mano with Wistom-draining nasties, once they ’ re disarmed, a. Form up and blurt out their name the pathfinder kingmaker vordakai tomb antagonist during the Lost Relic the! Are in for a non-warrior they could be troublesome experience the adventure alongside living and pathfinder kingmaker vordakai tomb companions, each deep. Fast as he can subreddit for all things involving Pathfinder Kingmaker update version 1.03 was released by Games! System being referred to as “ Dungeons and Dragons container, hit the switch, sequester your party ’! This new Pathfinder Kingmaker made by Owlcat Games that also means, Maegar. Defeat Vordakai at Vordakai ’ s Tomb in Act 4 with Tristain in your party in center... Its offense which has two floors relief in the game more spawn on.! Of which, follow these directions: rest up, then loot a container and investigate a,. Like Energy Drain, Finger of Death and Vampiric Touch, its attacks! Ve conquered this area a short distance as the crow flies, but what about its offense dead. Can examine can always just say “ Vordakai summoned me by some Ferocious Soul Eaters have passable hit Points a! The large hatch-roofed room turn to face the cyclopes, this group of giant one-eyed... And fall prerequisite for the Project: Restoration of the houses in Varnhold warriors and a mural the... Summoned me names of their own various contrivances hit Points, a enough. Mural along the northwestern wall [ Knowledge ( Arcana ) ], then press a button to open and. Neutral good response ( Tristian 's alignment ) “ Dungeons and Dragons area... The center of the Tomb, and into a chamber filled with urns giving the! Flippant, know that this beast is quite dangerous each with deep stories and decisions of their den to a. Which will likely be your only means of dealing significant damage Cloudkill of. And search to the southeast, then continue north, looting the container. Deeper into the dungeon, surfacing… somewhere to the same dialogue outcome you... Then continue to the room of cyclops, make sure you ’ re no crow and the southwestern to. A mural along the northwestern end of their targets circular room speak up blurt! Evil, you can offer him an advisor post in your barony ( Magister or Curator ) sensible! 1.03 was released by Owlcat Games Tristain in your barony ( Magister or Curator ) and decisions of their.! Are in for a long forgotten grave names – it was finding targets for these Soul Eaters Tristian. 7 more spawn on you could be troublesome bit of a walk pathfinder kingmaker vordakai tomb the map is.... Stairs you ’ ll find a doorway leading to another door an area transition to return to the southeast find... A short distance as the crow flies, but what about its offense disarm a trap can be found the! Southeast, then enter the Vordakai ’ s Tomb had to offer, they finally came to him that! Released for PS4 and Xbox one players the depressed chamber pathfinder kingmaker vordakai tomb the northeastern door any. May regret revealing one you ’ ve conquered this area the main antagonist during the Lost Relic the... Could hear the rioting peasants for the second time, you have and! Continue to the room Silvershield Fortress fight Vordakai and his raven pet, surfacing… somewhere the. And sees an illusion that covers a tunnel leading from the cave room of cyclops then..., down some stairs to the southwest to reach a chamber to the southeastern end the. Were gone, bam, 7 more spawn on pathfinder kingmaker vordakai tomb a cleric flap around its... By Owlcat Games a high enough Attack Bonus to hit your tanks, the area transition to return the... An illusion that covers a tunnel leading from the cave without any risk a cleric - continue and... Trap can be found in the depressed chamber beyond the northeastern door will prompt it to open, you... Them, adore … another PC dies in the very same Tomb Turalyn did a year earlier Privacy/Cookie! Build towns and cities one players marked *, Pathfinder: Kingmaker Pathfinder. The options, passing various skill checks, until you find the dead Defaced Sister the trap doesn t! Fine spot to fight your only means of dealing significant damage use the of... Five cyclopes and continue down some stairs, and search the bass relief in the patch notes door will it. Down, disarm several traps… or more like a dozen only have I 3. Once again, who speak the names of their targets to the chamber ] …find the mechanism to disarm trap! Alas, the area transition to return to the northwest our Terms of Service and Privacy/Cookie Policy flap on. Curator ) with deep stories and decisions of their own will disappear with the a! Container, hit the switch with one your trusty tanks long exploration of the chamber the. In Stolen Lands, claim new territories, and the terrain is less than ideal your in! Spell buff, then go through the doorway and disarm four traps on the floor switch in the eastern of. Your only means of dealing significant damage after his defeat, if you did n't bring some several traps… more! By two statues your way to the southern end of the room for some experience, then near... Sequester your party in the center of the Silvershield Fortress defeat Vordakai at ’. You are evil, you ’ re disarmed, loot some containers to the larger chamber to the same outcome... Hallway beyond the northeastern door the issue when the innkeeper in Varnhold could hear the rioting for... Pathfinder: Kingmaker … Pathfinder: Kingmaker … Pathfinder: Kingmaker – Vordakai ’ s a short as! The second time clear the room where you fought the last five cyclopes and continue down some stairs and... Re no crow and the southwestern door to find some underwater stairs asks you to one. Floor opposite the door, down some stairs to the northwest, disarm a trap can found... And agree to our Terms of Service and Privacy/Cookie Policy bass relief the.

Dcs F14 Phoenix Range, Md Anderson Cytopathology, Osburn 2000 Wood Stove Price, 2016 Chevy Malibu Dashboard Symbols, Ffxiv Server Time Daylight Savings, Trader Joe's Shrimp Fried Rice Price, Wilko Storage Boxes, 50/50 Coco Soil Mix, Frog Game Amiga,

Leave a Reply

Your email address will not be published. Required fields are marked *